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Links by Category 'Flay.Com Lightwave Tips'
Link ShortDescription
Activating Sliders Tip Another way to quickly activate sliders
Alpha Channels Using Weight Maps Using weight maps to product alpha channels
Baking Complex Surfaces Baking various layers of a surface down to a single RGB map
Baking Motions Baking motions in the Graph Editor
Basic DOF Automation A simple way to animate depth of field in Lightwave
Better Quality Radiosity Techniques to better your rendering quality
Define Ranges in Scene Editor How to define ranges in the Scene Editor
DOF and Custom Objects Using custom objects to define DOF
Editing Parts Using parts to better edit objects
Embedded Surface Presets Saving surface presets within a scene file.
Five Plus Point Sub-D's Sub-patch modeling with more than four point polygons
Flickering Texture Fix A method of dealing with flickering textures
Getting Started in 3D Using LightWave Beginners Series on Using LightWave
Graph Editor Tips Tips for using the graph editor
HDRI Blurring Fixing bright specs and manipulating HDRI images
HDRI in Lightwave Detailed look at using HDRI in Lightwave
How to dissolve HyperVoxels (surface) Workaround to dissolve HV surface successfully
Hypervoxel Light Exclusion Using shader light exclusion to control voxel lighting.
IK Tips Various problems and solutions setting up IK.
Importing Objects Changing LW so all file formats appear in the requester.
Improving IK Speed How to improve your IK speed and other settings.
Linked Independent Zooms Zoom all independent zoom ports.
Managing Extra Plug-ins A method for organizing third party plug-ins.
Master and Shape Nulls Using Nulls to speed up your work.
More IK Tips Yet more IK tips.
Moving Objects Within a Layer A tip to move objects in a busy layer
Painting with Alpha Layers Using alpha layers to apply surfacing.
Parts in Motion Designer Using parts in Motion Designer
Point Selection Sets Maya exports and point selection sets.
Positioning Points Dragging points to exact positions in Modeler
Preview Gradients in Viper Using Viper to preview gradients.
Preview Setup Tips for detailing a model
Quick Lscript Debugging A tip to improve LScript debugging speed
Rendering Backwards Rendering backwards when using two machines.
RGB to HSV Tips to select colours
Right Clicking and Mirror Balls Using right-click functions and reflection maps
Rust and Weather Effects Creating Rust and Weathered Effects
Seamless Sub-d's in Vertex Paint Characters, vertex paint and sub-d's
Selecting SubPatch Guides Selecting Points in Subpatch
Single View Key Assignments Remap numeric view keys
Slicing Single Frames Rendering a single frame on multiple machines
Slicing UV'd Objects Using Edge Tool to slice discontinous UV mapped objects.
Sliderbox, MorphMixer and EndoMorphs A tip on using Sliderbox to control Endomorphs
Speeding up Test Renders A method of updating only parts of a render but seeing the whole
Stripping Models, Saving Endomorphs A quick way to strip models of all maps
Sub-Patch Modeling Tips Various Sub-patch modeling tips
Unparent in Place Keeping position when unparenting an object
Using the PSD Saver How to use LW 7.5's PSD saver
View Multiple Vmaps Viewing Multiple Vmaps
Viewport Manipulations Manipulating viewports in modeler
Viewport Shortcuts A suggestion for shortcuts.
Viper Surface Selection Syncing Viper and the Surface Editor
Volumetrics Without Volumetrics Tips for faking volumetrics.
The Latest Plug-ins
ATYure     24-May-10
ATBoxPivot     24-May-10
ATMuscle     24-May-10
Automaton Tools     24-May-10
Property Panel To Front     06-May-10
UV 2 Morph     06-May-10
Set 100 percent weight map     06-May-10
Quick Selection     06-May-10
MF Motion Baker     06-May-10
Lightwave to Nuke     06-May-10
Inflate and Deflate     06-May-10
Incremental Save     06-May-10
TrackMaster     30-Apr-10
edTools     22-Apr-10
Turbulence 4D     20-Apr-10
Transfer By UV     13-Apr-10
The Latest Links and Jobs
Lightwave designers     22-Jul-10
Wanted: Vfx artist or artists for paid p     19-Jul-10